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When thinking of technologies in the far future it's common to think of devices that allow us to add to and replace reality: heads up displays, the Minority Report's hovering interfaces, virtual worlds from the holodeck to name a few. They are fantastic devices that could make incredible new experiences. So how could we create them?
Augmented Reality, or AR, is a growing technology that overlays digital content onto the real world. Bryan will explain what could be done with the technology, both as a form of entertainment and in day to day life. He then will then present a case for how AR could be developed in a way that makes economic sense to make those dreams into reality.
Bryan Ransil is currently a software engineer at the hand gesture detection startup OnTheGo Platforms. He has worked on many other projects to bring virtual objects into real life including augmented reality on the Kinect and allowing users to create virtual objects through bluetooth-enabled pens. When not pursuing virtual immersion he plays board games and hypothesizes about a wide range of topics.
Like every other industry, educational institutions are adopting mobile devices. What does it look like today, four years after the advent of the iPad? What are the challenges and constraints unique to using mobile devices in educational institutions? How has these devices affected classroom management, instructional strategies and student achievement?
Tonight's "back-to-school" presentation will feature two speakers to share facts and opinions on what works (or not) for mobile devices in education.
To start us off, Thor Prichard will share slides about device adoption data, implementation trends and use case examples before sharing advice about what to do (and not do) when building an app for schools. Following him will be Sean Williams, who will walk through how different devices are used at different grade levels, why Google ChromeBooks have become so popular in education, explain the constraints in education (power, wifi coverage, bandwidth, student data privacy) and give a wish list of what educators wish app developers would build for education.
Come take an in-depth look at the world of iBeacon. Find out what they are, how they work and what other types of Bluetooth Low Energy beacons exist and how they differ from the iBeacon standard.
We'll also talk about security and privacy concerns for businesses and consumers of iBeacon; different use-cases for iBeacon in retail and business; what hardware options are available; and give a high-level overview of iOS and Android facilities for communicating with these devices.
Steven Osborn is a start-up entrepreneur, software hacker, and hardware enthusiast. In 2009 he co-founded a mobile messaging company called Urban Airship (urbanairship.com) that powers thousands of mobile applications on iPhone and Android for companies like Starbucks, Redbox, and ESPN. In his spare time, he enjoys participating in triathlons, baking bread, traveling, and spending time with his family. Steven lives in Portland, Oregon, with his wife, Jenny, and son, Theo. He is also an accomplished Guitar Hero rock star and Army veteran.
Early in 2008, Critical Path Software was introduced to eBay by its Apple friends. Critical Path was a premier developer with the skills and experience to launch eBay into the initial iTunes AppStore on July 10, 2008.
It was a heady time. The deadline was tight. The team had to fight through issues with the iPhone SDK and integration with eBay servers. It was a grand success. The eBay app went on to be number 3 of all free apps in the first year of the App Store. Contemporary industry-wide mobile ecommerce revenue estimates were vastly exceeded by the eBay app alone. The mobile ecommerce revolution was born.
Fast forward to today. The eBay Mobile products produced here in Portland are responsible for over 30 percent of eBay revenue. Ladd Van Tol and Dan Weston have graciously agreed to discuss their insights into the architecture of these enterprise-class mobile apps. Their discussion will cover the evolution of the product architecture, lessons learned over the past six years, and how to architect state-of-the-art apps in an enterprise environment.
Learn how they went from an under-the-radar consulting project to 35% of Fortune 500 company.
The problem: You are an enterprise or startup with some desktop offerings, and the writing on the wall has turned into the tattoo on your forehead. The time has come to turn some or all of your money printing machine into something that can be easily accessed and used on smartphones and tablets.
The solution: It depends.
It is also the topic of Dee Madden’s presentation at Mobile Portland this month: “Choosing The Right Stack for Mobile: The Pros And Cons of Each”
Image source: Appcelerator presentation.
The topic of Native vs Hybrid vs Pure Web vs Shared Codebase vs Whatever is a well worn one, but dynamic and ever-changing, nonetheless. In this presentation, Dee will examine the current landscape, with a pragmatic approach that holds all solutions equal. He will cover the pluses and minuses of each, and how to leverage the more endearing traits of one over the other as the best solution for the problem at hand.
Among the stacks covered are: