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Pick up most books about building web sites or products for mobile and you’ll hear a common refrain extolling you to pay attention to the mobile context. Usually this means paying attention to the fact that people using mobile phones are likely to be on the go, have limited attention, and slow Internet connections.
This may have been true in the past, but data suggests that this behavior is changing:
Data like this challenges our understanding of the mobile context. At this month’s Mobile Portland, we’ve assembled an all-star panel to tackle tough questions like:
Please join us for this timely and certain to be lively discussion.
Josh is a designer specializing in mobile design strategy and user experience. He's author of the O'Reilly books Tapworthy: Designing Great iPhone Apps and Best iPhone Apps. Josh's outfit Global Moxie offers consulting services and workshops to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed him up, Josh worked on a slew of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for user experience: no pain, no pain.)
Daniel is the Web Evangelist for Opera's Japan office based in Tokyo. His previous work experience includes project management, IT training, web development, software development and system administration in both Japan and the UK, his home country.
After studying Japanese and Chinese at the University of Leeds, he grew more and more interested in the flourishing field of IT and the web, learning as much as he could by playing and experimenting with internet-related technologies.
His current work promoting web standards and cross-device web development at Opera fits in perfectly with his ideology of openness and equality across linguistic, social and socio-economic borders.
Photo by Patrick Lauke (flickr.com/redux)
Ty is a designer turned front end developer with a passion for making the mobile experience one people enjoy.
He is currently with the LDS Church in Salt Lake City. Former posts include Microsoft, Intel, Mayo Clinic, a few agencies and a startup or two. You can find him @tyhatch on the twitters.
Rachel is a designer, researcher and a recognized thought leader in the mobile user experience field. Currently she is a Senior Research Scientist at the Nokia Research Center in Palo Alto, California, where she focuses on the research and design of emergent and experimental mobile experiences. Prior to joining Nokia, Rachel was an experience design director at Adaptive Path, and a mobile researcher and strategist for Yahoo's mobile group.
Rachel received a Masters Degree in Design Planning from the Institute of Design in Chicago. She is the creative force behind the 90 Mobiles in 90 Days Project and her perspectives on mobile user experience has been featured in Interactions Magazine, BusinessWeek, Wired, and is currently writing a book entitled The Mobile Frontier: A Guide for Designing Mobile Experiences with Rosenfeld Media due out in late 2011.
Tim Kadlec is web developer living and working in northern Wisconsin with a propensity for efficient, standards-based front-end development. His diverse background working with small companies to large publishers and industrial corporations have allowed him to see how these standards can be effectively utilized for businesses of all sizes. His current interests include creating cross-platform mobile web applications and improving the state of performance optimization on the web.
Demolicious is Portland Web Innovators’ showcase of member’s work. Whether it’s a side project or a new business, you have ten minutes to show what you’ve got. What do you have to show off?
We've got a great line up of mobile apps for this month's Demolicious. Everything from apps for kids to mapping and checkins. Thanks in advance to our presenters.
MapBox for iPad is part of a stack of largely web-based tools (this one being the exception) for creating your own highly-custom maps. Development Seed makes open source tools for creating and serving map tiles, and the app that Justin Miller works on is for carrying them anywhere, using them offline, and demoing them to other people.
Development Seed has created a standard (http://mbtiles.org) for map exchange. This demo would be useful to both developers as well as people generally interested in mobile tech.
Even back when the iPad was a mere rumor, Joe and Tony began imagining an app that could be used to house their extensive musical libraries and be used seamlessly at their rehearsals, on stage, in their classrooms and in their private lessons.
GigBook is not the first out of the gates, but they believe it’s the most mature, elegant and intuitive sheet music reader in the App Store. GigBook is simply the best way to organize, store and use your musical scores, chord charts, and lyric sheets in a live setting on the iPad.
Heat Tracker allows you to find places near you that have a good crowd before you get there. Want to go where people are going? Look for places that are “Heating Up” or “On Fire.” Don’t want to get mobbed? Look for places that are “Cool” or “Getting Warmer.”
Heat Tracker for iOS is the only app that pinpoints where people are checking in at local venues and assigns a heat rating based on the number of check-ins. Connect with your friends or find new friends in hot places! After you find that perfect coffee shop or nightspot you can share it on top social networks. You can also customize your experience by searching for men-only or women-only, changing your search radius or searching for nightlife only. Location search allows you to see what’s hot in other areas too.
So whether you’re new in town and want to know the best places to go, or a local looking to see where to go to next, use Heat Tracker with your iPhone, iPad or iPod Touch to find the hottest places to hang out before you arrive!
Many of the combinations resemble real life scenarios, others are just plain wacky. There are 286 elements waiting for you to discover. Can you unlock them all?
Alchemy is Windows Phone 7 game and Kelly can not only show how the game works, but can talk about selling Windows Phone 7 apps.
Discover a fun new way for preschoolers and young kids to express their creativity! This interactive app quickly gets children interested in drawing with clean graphics, cute sounds, and an easy to use layout.
Designed for toddlers 12 months and up, Paint for Kids is so easy to use, your child will start doodling and drawing within seconds. Everything is kept simple for your young artist, placing all of the essential drawing features in one screen. Features for parents include exporting drawings, toggling the sound on/off, and deleting projects are tucked away in the extendable menu as to not confuse or accidentally be selected by young users.
Photo courtesy Josh Liba. Licensed under Creative Commons.
We're pleased to present two speakers this month talking about how mobile technology is being used to collect information, help others, and change the world.
Renny Gleeson, Global Digital Strategies Director for Wieden+Kennedy, will talk about how corporations and their products are being used as platforms for social change. Renny's work with Nokia and other W+K clients has given him a unique vantage point to see how people are using products and infrastructure in ways these companies never imagined.
Marcelino Alvarez, Founder of Uncorked Studios, found himself depressed by the devastation in Japan and frustrated with the U.S. news coverage of the subsequent radiation problems. He wondered if he and his colleagues could do something about it by having providing a way for people on the ground to report radiation levels.
The idea and the sketch that accompanied it spurred a frenetic 48 hours of development resulting in RDTN.org where people can report the radiation levels they are measuring and other sources of radiation information is aggregated.
In the subsequent days, Uncorked Studios has learned many lessons from the differences in the way radiation is measured, where best to get radiation data, and how to help put the radiation levels in perspective.
With collaborators around the world helping them, they are now looking at expanding their efforts with a Kickstarter project to build portable geiger counters that can interface with mobile devices.
Join us for these two unique perspectives on how we can utilize these devices in our pockets to make a difference in the world.
Marcelino left the Miami sun for the Portland rain and joined Wieden+Kenendy, Portland as a Senior Interactive Producer on Nike and EA. After a year, he was promoted to Executive Producer. During his 3.5 years at W+K, he led interactive production on Nike, Old Spice, Electronic Arts and Laika. During that time, he also produced a few select projects, including the CareerBuilder.com iPhone app, the Nike Golf mobile website, and most notably, the Nike Chalkbot.
While at W+K, he and some friends started a creative side project called the Gorlochs. The Gorlochs have made several iPhone apps, including Boombox, Boombox Pro, and Kickball. In January 2010, Marcelino left W+K to pursue Gorlochs as a full-time endeavor. The Gorlochs worked with W+K on several projects, including the Procter & Gamble Winter Olympics interactive installation and the 2010 Nike Chalkbot. In 2011, Marcelino founded Uncorked Studios to work on mobile and web development projects.
Renny Gleeson began his career as a game developer, but quickly moved to advertising at Saatchi & Saatchi's digital arm. From there, he crossed over to dEliA*s before he was recruited by the NBA, where he led their marketing team and created online platforms for their major sponsors.
Currently, Renny is the Global Digital Strategies Director for Wieden+Kennedy, a cutting-edge advertising agency handling clients such as Nike, Nokia and Target. He also writes a blog, ouroboros, on new media. Many brands remain cautious about their online presence in the face of alien ad space, but as Renny says, "If you don't play, you're out of the game."
Apple's newly announced policies for subscriptions in iOS apps have the tech and publishing industry buzzing.
Ever since Rupert Murdoch announced that his new initiative, The Daily, would use the new subscription service, people have wondered how the service would work. Like many App Store announcements, the unveiling of the new policies seem to create more questions than they answer.
This month at Mobile Portland, we are pleased to have a distinguished panel of experts who will take a look at controversy, risks and opportunities associated with mobile subscriptions. They will cover questions like:
Even with all of the controversy, many people see opportunities for new business models that were not possible before. The panel will explore what businesses may benefit the most from Apple's new subscription services as well as dive into some of the technical details on how they can be implemented.
Apple isn't the only game in town. Google has responded with it's One Pass service for Android that will allow publishers to keep 90 percent of revenue and access to more subscriber data. Will Android and other platforms put pressure on Apple to change it's policy?
Please join us for this free timely and informative discussion
Sasha Mace is the Engineering Manager at Urban Airship. He has been working on Urban Airship's implementation of subscriptions for iOS and Android. Few people are in a better position to talk about the technical differences between the subscription services that each platform provides.
Jon Maroney is Senior VP Mobile Publishing for Handmark. Handmark specializes in delivering mobile application solutions for brands, publishers and media companies. Because of their extensive work with publishers, Jon has unique insight into how publishers are looking at the new subscription models.
Kiyo Kubo is the CEO of Spotlight Mobile. Spotlight Mobile has built many popular apps including apps for publishers like Vogue and GQ as well as Barnes and Noble. Kiyo will be able to talk about what his publishing customers are concerned about and how it may impact book publishers.
Elia Freedman has spent over 14 years in the mobile industry as CEO of Infinity Softworks. In that time, Infinity Softworks has distributed more than 15 million software products and brokered major partnerships with mobile and industry heavyweights including Palm, Sony, Garmin, Viewsonic and others. Infinity Softworks iOS apps have been used more than a million times, has been an Apple staff pick and a Best of 2010 app. The industry analysis on his blog is a must read.